Game Programmer
About Me
I am a generalist programmer with a great narrative interest who is currently a full-stack developer at Piktiv in Skövde. I hope to stay in this town in the future if possible. So far as a game programmer I have worked mostly on gameplay, tools and UI, but I am open to and have worked in a variety of different areas.
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Throughout my studies and concurrent free time, I have made over 25 games or prototypes, in genres ranging from FPS to mobile puzzles, to local co-op farming simulators and adventure games. This has given me solid experience in game engines like Unreal and Unity, as well as the in-house TGA2D engine and the 3D engine we built together at TGA.
Most importantly though, I have sharpened my skills in communication, cooperation, leadership and feedback, the corner pillars that game development truly rests upon.
Education
Game Programming, The Game Assembly
Game Writing, University of Skövde
Unreal
Godot
Unity
GameMaker
Twine
C++, C#
DirectX11
Dear ImGui
GitHub, Perforce, Plastic SCM
Experienced with